An update in the making since the making of the game, it's bug fixing time! Nothing super new or exciting to talk about, but thanks to your feedback I've been able to catch a bunch of bugs including optimizing placing turrets/walls, creeps not pathfinding after removing a wall, Aces doing silly things to hand results, placing a turret/wall next to the start position, and the UI icon not updating. All of these should™ be fixed. Oh, and I bumped the difficulty up again (possibly too much). Hard to find the actual balance, maybe I'll sit down and actually balance the game, but adding things is more fun so we'll see.
Here's the link!
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