At long last, a real (prototype) UI! Not all features of it are implemented yet, still have plans for the unused button, but stay tuned for that. I haven't gotten the chance to update the tutorial on this yet, so that'll be a bit out of date, but all previous functions still work as they always have. You can now remove walls for 3 currency and you can even remove them as well as upgrade turrets before creeps spawn. If you've got any balance tips they would definitely be appreciated, I've been listening to all of your feedback, can't implement every change at once though, but I always keep it in mind, next build should be a lot of bug fixing, and I've already noticed a few in this build, but hey, it's still new and shiny! As always thanks for checking it out!
At long last, a real (prototype) UI! Not all features of it are implemented yet, still have plans for the unused button, but stay tuned for that. I haven't gotten the chance to update the tutorial on this yet, so that'll be a bit out of date, but all previous functions still work as they always have. You can now remove walls for 3 currency and you can even remove them as well as upgrade turrets before creeps spawn. If you've got any balance tips they would definitely be appreciated, I've been listening to all of your feedback, can't implement every change at once though, but I always keep it in mind, next build should be a lot of bug fixing, and I've already noticed a few in this build, but hey, it's still new and shiny! As always thanks for checking it out!
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