Lot of ideas! Slowly adding them and improving my spaghetti code (yay realizing I should have more classes inherit from other base classes). So a lot of what went into this was behind the scenes work, but fear not! There are still additions! I've added Skull powerups (negative effects). Well, one negative effect so far - half movement for a short while. The teleporter level also has its special powerup, the "Port-a-Port" (as it's currently named). This is on a 15 second cooldown and will teleport you to the nearest teleporter, getting you out of some sticky situations. The idea behind it is to not have it RNG based (though I had considered it and may toy around with that). Bit of a shorter post today, but pick up the latest build below and thanks for checking it out!
https://drive.google.com/file/d/1jT4grY0mDlyIwWfCmHRlu23tA1Q-aK-t/view?usp=sharing
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